Please login or join to subscribe to this thread
Gamification is powerful tool to engage end consumers, augment services experience along with aquiring incremental customers. Technology and innovation bringing a lot many facets herein.
Fortunately i got opportunity to get develop PoC and a couple of solution for entertainment, BFSI and healthcare industry.
What else would you suggest, Sante? There is already significant gamification on the site.
There are several aspects of content to this community; discussion/question threads, documents, articles/blogs, education/academy, and webinars.
All of these content types are consumed through some sort of engagement by community members; watching a webinar, completing a course in PM university, answering PMchallenge questions, or reading an article.
Recent discussions on engagement seem to be more specific to explicit engagement [participation] through contributions to discussion threads. What can be done to increase that type of participation? That is not so easy because now we are looking to ask many to leave their anonymity and comfort zone. Now, that said, we are certainly a friendly and accepting community, not looking to prove anyone wrong, simply have open discussions about topics we feel are pertinent to our profession. We are global and non-bias, open to understand and learn from each other.
So, the question is how can we increase participation of community members. Honestly, probably the only failsafe approach is to provide PDU's for a members participation :) - but that would diminish the quality. And that brings about an entirely new conversation (maybe controversial, though I do not intend it as such) - At what point does the community begin to lose quality through the introduction (promise of) of participation rew[awards]?
Point based reward system for learning could improvise satisfaction and experience which may evaluate into loyalty as well
My question is why strive for quantity if there is already sufficient diversity of thought and quality?
This is just one of multiple business & personal communities which folks participate in, so it comes down to the relative priority someone will place on this vs. LinkedIn, Facebook, Instagram...
Maybe I'm getting too old, but I miss the smaller communities formed around specific interests on the pre-Internet BBSs...
Quick question - engage more people in what? Consider the Bartle Types:
There are different motivations for participating. You need more than one strategy to engage them all, and the results will look different for each group. You won't likely get all four types to provide meaningful responses to questions, articles, and blogs.
What problem are you seeing that needs to be solved?
BBS? Now you are making me feel my age ;-)
I think adding game elements can help to produce more ideas during brainstorming and engage in more discussions, without negatively affecting idea quality. Moreover people are always motivated to participate in innovation if that change will affect them personally. So by adding gamification elements to projects, the employee may see that they’re part of a bigger community.
Please login or join to reply