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Agile Transformation

Wiki

This wiki has been created to discuss about the transformation organizations into Agile.

Scaling Agile

Wiki

This wiki has been created to discuss about scaling methods of Agile....

Schedule Model

Wiki

A Schedule Model is created through the introduction of project specific data, such as activities, durations, resources, relationships and constraints into the scheduling tool for a given project.

Scrum

Wiki

Scrum (n): A framework within which people can address complex adaptive problems, while productively and creatively delivering products of the highest possible value.

Sprint

Wiki

The Sprint is an iteration of work, typically 1 month or less in duration, where a potentially releasable product increment is produced. Sprints have consistent durations throughout a development effort. A new Sprint starts immediately after the conclusion of the previous Sprint. The Sprint contains several other events such as Sprint Planning, Daily Scrums, the Sprint Review and the Sprint Retrospective, in addition to the development work.

Facilitation

Wiki

A set of techniques used by a workshop leader, or facilitator, to improve the operation of a workshop or project team meeting. The benefits of applying facilitation techniques include:

DSDM (Dynamic Systems Development Method)

Wiki

Dynamic systems development method (DSDM) is an agile project delivery framework, initially used as a software development method. First released in 1994, DSDM originally sought to provide some discipline to the rapid application development (RAD) method. In later versions, the DSDM Agile Project Framework was revised and became a generic app...

DSDM:a Brief History

Wiki

In the early 1990s, rapid application development (RAD) was spreading across the IT industry. The user interfaces for software applications were moving from the old green screens to the graphical user interfaces that are used today. New application development tools were coming on the market, such as PowerBuilder. These enabled developers to share their proposed solutions much more easily with their customers – prototyping became a reality and the frustrations of the classical, sequential (waterfall) development methods could be put to one side.

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