No Requirements, No Problem!
Kevin Richardson will walk through some common examples of two types of projects and how to wrestle them to the ground: ones that are initiated in a corporate setting like Electronic Arts, Nickelodeon (Viacom), and Mattel with a company culture and mature services like HR, legal, IT, accounting etc.; others initiated at startups or independent studios where you start at the ground and build upward (companies that may start up solely for that single production).
Once attendees are introduced to these two types of projects, Kevin will take a deeper look into how we can, with a team of creatives with specific skills (software project managers, engineers, technical directors, writers, artists, character designers, story tellers, animators) apply PM process and tricks of the trade to create requirements, unify the vision and goals, and manage towards an extraordinary output.
Who this webinar is for:
Project managers who are working on, or are curious about, how to run successful large entertainment projects where intellectual property (story, characters, brands) is at the core of the output. The projects may be multi-year, 100k to 20+ million, launched in a large corporate or startup environment, and must succeed in a crowded, and highly competitive consumer category (TV, movies, games, rides, books, museum installations, etc.).
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