Project Management

Editing Software development process

last edited by: Shea Kiley on Jan 13, 2025 3:33 PM login/register to edit this page

Contents
1 History
2 Prototyping
3 Methodologies
   3.1 Agile development
         3.1.1 Iterative Design for Software Components
   3.2 Continuous integration
   3.3 Incremental development
   3.4 Rapid application development
   3.5 Waterfall development
   3.6 Spiral development
   3.7 Advanced methodologies
4 Process meta-models

In software engineering a software development process or software development life cycle (SDLC) is a process of planning and managing software development. It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve Software design|design and/or Software product management|product management. The methodology may include the pre-definition of specific deliverables and artifacts that are created and completed by a project team to develop or maintain an application.

Most modern development processes can be vaguely described as Agile software development|agile. Other methodologies include waterfall model|waterfall, software prototyping|prototyping, iterative and incremental development, spiral development, rapid application development, and extreme programming.

History

A life-cycle "model" is sometimes considered a more general term for a category of methodologies and a software development "process" is a particular instance as adopted by a specific organization. For example, many specific software development processes fit the spiral life-cycle model. The field is often considered a subset of the systems development life cycle.

The systems development life cycle can be considered to be the oldest formalized methodology framework for building information systems. The main idea of the software development life cycle has been "to pursue the development of information systems in a very deliberate, structured and methodical way, requiring each stage of the life cycle––from the inception of the idea to delivery of the final system––to be carried out rigidly and sequentially

Requirements gathering and analysis: The first phase of the custom software development process involves understanding the client's requirements and objectives. This stage typically involves engaging in thorough discussions and conducting interviews with stakeholders to identify the desired features, functionalities, and overall scope of the software. The development team works closely with the client to analyze existing systems and workflows, determine technical feasibility, and define project milestones.

Planning and design: Once the requirements are understood, the custom software development team proceeds to create a comprehensive project plan. This plan outlines the development roadmap, including timelines, resource allocation, and deliverables. The software architecture and design are also established during this phase. User interface (UI) and user experience (UX) design elements are considered to ensure the software's usability, intuitiveness, and visual appeal.

Development: With the planning and design in place, the development team begins the coding process. This phase involves writing, testing, and debugging the software code. Agile methodologies, such as scrum or kanban, are often employed to promote flexibility, collaboration, and iterative development. Regular communication between the development team and the client ensures transparency and enables quick feedback and adjustments.

Testing and quality assurance: To ensure the software's reliability, performance, and security, rigorous testing and quality assurance (QA) processes are carried out. Different testing techniques, including unit testing, integration testing, system testing, and user acceptance testing, are employed to identify and rectify any issues or bugs. QA activities aim to validate the software against the predefined requirements, ensuring that it functions as intended.

Deployment and implementation: Once the software passes the testing phase, it is ready for deployment and implementation. The development team assists the client in setting up the software environment, migrating data if necessary, and configuring the system. User training and documentation are also provided to ensure a smooth transition and enable users to maximize the software's potential.

Maintenance and support: After the software is deployed, ongoing maintenance and support become crucial to address any issues, enhance performance, and incorporate future enhancements. Regular updates, bug fixes, and security patches are released to keep the software up-to-date and secure. This phase also involves providing technical support to end users and addressing their queries or concerns.

Specific examples include:

1970s

  • Structured programming since 1969
  • Cap Gemini SDM, originally from PANDATA, the first English translation was published in 1974. SDM stands for System Development Methodology
  • 1980s

  • Structured systems analysis and design method (SSADM) from 1980 onwards
  • soft systems methodology|Information Requirement Analysis/Soft systems methodology
  • 1990s

  • Object-oriented programming (OOP) developed in the early 1960s and became a dominant programming approach during the mid-1990s
  • Rapid application development (RAD), since 1991
  • Dynamic systems development method (DSDM), since 1994
  • Scrum (software development)|Scrum, since 1995
  • Team software process, since 1998
  • Rational Unified Process (RUP), maintained by IBM since 1998
  • Extreme programming, since 1999
  • 2000s

  • Agile Unified Process (AUP) maintained since 2005 by Scott Ambler
  • Disciplined agile delivery (DAD) Supersedes AUP
  • 2010s

  • Scaled Agile Framework (SAFe)
  • Large-Scale Scrum (LeSS)
  • DevOps
Since DSDM in 1994, all of the methodologies on the above list except RUP have been agile methodologies - yet many organizations, especially governments, still use pre-agile processes (often waterfall or similar). Software process and software quality are closely interrelated; some unexpected facets and effects have been observed in practice.

Among these, another software development process has been established in Open-source software|open source. The adoption of these best practices known and established processes within the confines of a company is called inner source.

Prototyping

Software prototyping is about creating prototypes, i.e. incomplete versions of the software program being developed.

The basic principles are:

  • Prototyping is not a standalone, complete development methodology, but rather an approach to try out particular features in the context of a full methodology (such as incremental, spiral, or rapid application development (RAD)).
  • Attempts to reduce inherent project risk by breaking a project into smaller segments and providing more ease of change during the development process.
  • The client is involved throughout the development process, which increases the likelihood of client acceptance of the final implementation.
  • While some prototypes are developed with the expectation that they will be discarded, it is possible in some cases to evolve from prototype to working system.
A basic understanding of the fundamental business problem is necessary to avoid solving the wrong problems, but this is true for all software methodologies.

Methodologies

Agile development

Agile software development

"Agile software development" refers to a group of software development frameworks based on iterative development, where requirements and solutions evolve via collaboration between self-organizing cross-functional teams. The term was coined in the year 2001 when the Kanban

  • Scrum (development)|Scrum
  • Lean software development
  • Iterative Design for Software Components

    Software development inherently deal with uncertainties, and the size of software components can significantly influence a system's outcomes, both positively and negatively.

    • A high-level partitioning strategy is established, often categorized as technical or domain-based. Guidelines for the smallest meaningful deployable unit, referred to as "quanta," are defined. While these foundational decisions are made early, they may be revisited later in the cycle if necessary.
    • Initial components are identified based on the established strategy.
    • Requirements are assigned to the identified components.
    • The roles and responsibilities of each component are analyzed to ensure clarity and minimize overlap.
    • Architectural characteristics, such as scalability, fault tolerance, and maintainability, are evaluated.
    • Components may be restructured based on feedback from development teams.
    This cycle serves as a general framework and can be adapted to different domains.

    Continuous integration

    Continuous integration is the practice of merging all developer working copies to a shared mainline. Extreme programming (XP) adopted the concept of CI and did advocate integrating more than once per day – perhaps as many as tens of times per day.

    Incremental development

    Various methods are acceptable for combining linear and iterative systems development methodologies, with the primary objective of each being to reduce inherent project risk by breaking a project into smaller segments and providing more ease-of-change during the development process.

    There are three main variants of incremental development:

    1. A series of mini-waterfalls are performed, all phases of the waterfall are completed for a small part of a system, before proceeding to the next increment, or
    2. Overall requirements are defined before proceeding to evolutionary, mini-waterfall development of individual increments of a system, or
    3. The initial software concept, requirements analysis, and design of architecture and system core are defined via waterfall, followed by incremental implementation, culminating in installing the final version, a working system.

    Rapid application development

    Rapid application development (RAD) is a software development methodology, that favors iterative development and the rapid construction of graphical user interface (GUI) builders, Computer Aided Software Engineering (CASE) tools, Database Management Systems (DBMS), fourth-generation programming languages, code generators, and object-oriented techniques.

  • Key emphasis is on fulfilling the business need, while technological or engineering excellence is less important.
  • Project control involves prioritizing development and defining delivery deadlines or “timeboxes”. If the project starts to slip, the emphasis is on reducing requirements to fit the timebox, not on increasing the deadline.
  • Generally includes joint application design (JAD), where users are intensely involved in system design, via consensus building in either structured workshops, or electronically facilitated interaction.
  • Active user involvement is imperative.
  • Iteratively produces production software, as opposed to a throwaway prototype.
  • Produces documentation necessary to facilitate future development and maintenance.
  • Standard systems analysis and design methods can be fitted into this framework.
  • Waterfall development

    The waterfall model is a sequential development approach, in which development is seen as flowing steadily downwards through several phases, typically:

    • Requirements analysis resulting in a software requirements specification
    • Software design
    • Computer programming'>Implementation
    • Software testing|Testing
    • System integration|Integration, if there are multiple subsystems
    • Software deployment|Deployment or Installation
    • Software maintenance|Maintenance
    The waterfall model is a traditional engineering approach applied to software engineering. A strict waterfall approach discourages revisiting and revising any prior phase once it is complete. This "inflexibility" in a pure waterfall model has been a source of criticism by supporters of other more "flexible" models. It has been widely blamed for several large-scale government projects running over budget, over time and sometimes failing to deliver on requirements due to the big design up front approach. Except when contractually required, the waterfall model has been largely superseded by more flexible and versatile methodologies developed specifically for software development.

    Spiral development

    In 1988, top-down and bottom-up concepts. It provided an emphasis on a key area many felt had been neglected by other methodologies: deliberate iterative risk analysis, particularly suited to large-scale complex systems.

    The basic principles are:


    last edited by: Shea Kiley on Jan 13, 2025 3:33 PM login/register to edit this page


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