Project Management

The E-Mail Game

George Spafford
linkedin twitter facebook print Request to reuse this  
I recently read a mind-numbing statistic that IDC is estimating e-mail will double in volume by 2006. That's a lot of mail--from 30 billion to nearly 60 billion pieces per day in just a few more years. What worries me the most is that even if you exclude the ever-bothersome spam, my bet is that a lot of that e-mail will be highly ineffective and waste more time than it will save.

 

Oh no! Here he goes again!

 

One of the most precious resources in projects is time. However, we routinely squander time by writing long e-mails that someone who lacks time will receive and either misinterpret or never read. Why do we do this? All too often, we decide that the fastest way to deliver information is to write an e-mail. The problem is that we are "pushing" data. We certainly are not communicating. We have the delusion of saving time because we can fire off an e-mail and not worry about being questioned or having to schedule a mutually convenient time.

 

E-mail Does Not Guarantee Timeliness

This is one of the biggest failings of e-mail! It is not real-time. For example, I write an e-mail and send it. Some time later you read and send a response. By then, I've gone to lunch. I reply after lunch and you are in meetings and don't read my answer until the following day. That is not very expedient!

 

If time isn't important, e-mail is fine. If you need to resolve something quickly, …


Please log in or sign up below to read the rest of the article.

ADVERTISEMENT

Continue reading...

Log In
OR
Sign Up
ADVERTISEMENTS

"Interestingly, according to modern astronomers, space is finite. This is a very comforting thought--particularly for people who can never remember where they have left things."

- Woody Allen

ADVERTISEMENT

Sponsors