Widget Thinking
I've been pondering how we think about our organizations and how that shapes what we see, what we do and how we get work done. Software companies bring people together to create and serve customers, design and create products (and of course, create profit). These activities involve human interactions, creativity, collaboration and innovation. Yet many people act as if their organizations should function like a well-oiled machine. Let me tell you a story to illustrate…
Some time ago, I visited a company that was having trouble shipping products. I talked to managers, designers, testers and developers to get a sense the practices and impediments in their organization. The picture that emerged was striking. At the beginning of a project, the functional managers (design, development, testing) worked together to create detailed task plans to deliver a feature. Then every Monday, each manager provided each individual in his/her group with a list of tasks for the week; technical staff were expected to work independently to complete their assigned tasks.
The managers complained that people weren't completing their prescribed tasks. The designers, developers and testers complained that they couldn't see how their work fit into the big picture. "We feel like widgets: ‘Do what you’re told, the way we tell you to do it, and don't ask
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"If a man does only what is required of him, he is a slave. If a man does more than is required of him, he is a free man." - Chinese Proverb |




