Facebook Access and Smart Phone Options Over Salary?
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"For a whole new generation of tech-savvy young professionals, having access to social media or the right smartphone in the workplace is at times more important than earning a higher salary. For business, that means adapting to this change in priorities rather than resisting it—if the Man Men-era job force expected noon whiskeys and female secretaries, then our modern-day equivalent demands Facebook and iPhones," writes Carr. At first glance, it might be easy to say, "Geesh, these guys just want to goof off on Facebook all day." I don't think that's the case. In fact, their desire to stay connected to their network could be a very good thing for project teams—provided we can expand their network to include their colleagues at work, can make the work they do something interesting enough to collaborate about and create tools that leverage what we've learned from watching this generation communicate and collaborate via social media. These findings come from Cisco's second annual Connected to World Technology Report, released yesterday. "Cisco's findings are telling of a generation that's been glued to LCD screens and wired to social networks from an early age. According to the report, 40% of college students and 45% of young professionals would accept lower-paying jobs if they had more access to social media, more choice in the devices they could use at work, and more flexibility in working remotely," says Carr. "More than half of the college students surveyed indicated that if an employer banned access to networks like Facebook at work, 'they would either not accept a job offer from them or would join and find a way to circumvent.'" Although many business leaders are going to read this report with some consternation because of the potential for abuse, Cisco is trying to figure out ways to take advantage of the findings. I don't think it's a secret that our personal lives and professional lives are becoming less clearly defined. My company provides me with an iPhone that I am allowed to use for personal purposes. In fact, every full-time employee in the company has one. Of course, having the phone gives them access to us 24/7—but there are very few employees who are ever required to take an after hours phone call or answer an email. For most of the company its simply a nice perk. However there are times when it's easier for me to answer an email in the evening or take a phone call on Saturday afternoon than it is to put things off until Monday. My professional life and my private life are less compartmentalized than they were 30 years ago—it's just my life. We've talked before about how the Millennial Generation has been collaborating and working on teams since elementary school. The same is true for their use of technology that facilitates collaboration via social media. I don't think this trend is going to change any time soon. And although it might be pandering to the younger members of the workforce, they aren't the only folks "plugged in" to Facebook. Many of my contemporaries are updating their pages just as often—in not more frequently. Just how do we leverage this information into something relevant that we can incorporate within the project environment?
Would I choose Facebook over a bump in salary? Nope. But I communicate, collaborate and otherwise productively get work done every day by using social media and social media-inspired work management tools. What do you think? |
Is Your Project Team Playing Games at Work?
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"They're deploying reward and competitive tactics commonly found in the gaming world to make tasks such as management training, data entry and brainstorming seem less like work," writes Rachel Emma Silverman when describing what companies like IBM and Deloitte Touche Tohmatsu Ltd. are doing. "Employees receive points or badges for completing jobs or meeting time limits for assignments, for example. Companies also may use leaderboards, which let players view one another's scores, to encourage friendly competition and motivate performance, experts say." I'm convinced that the biggest challenge project leaders face involves engaging individual members of the project team to participate in the process. I also believe that recognizing team member accomplishment is important to meet that end. Does gamification do that? "This 'gamification' of the workplace, or 'enterprise gamification' in tech-industry parlance, is a fast-growing business. Companies have used digital games for a number of years to help market products to consumers and build brand loyalty," writes Silverman. "What's emerging is using games to motivate their own employees." The big question has to be, "Does this work?" I have to admit I haven't had much experience with this in the workplace and don't know if making my job a game would make me any more productive or any better at it. With that said, I don't want to be a focus group of one and the results seem to suggest that it is working. Citing Traci Sitzmann, an assistant professor of management at the University of Colorado Denver Business School, Silverman says, "So far, the tactic has proved effective. ...[E]mployees trained on video games learned more factual information, attained a higher skill level and retained information longer than workers who learned in less interactive environments." Gartner has even weighed in on this approach. "Tech-industry research firm Gartner estimates that by 2014, some 70% of large companies will use the techniques for at least one business process," says Silverman. The market research firm M2 has even predicted that revenue from gamification software and consulting will rise from its' less than $100 million to $938 million by 2014. I do know that according to some research Forrester did for AtTask a couple of years ago, 40 percent of knowledge workers don't believe their mangers understand how their individual contributions impact corporate objectives. If this is really the case and formalizing the recognition of team member accomplishment can be achieved by gamification—I'm all for it. It's easy for the gray-hairs like me to argue, "This whole gamification thing just panders to the younger generation's short attention span." I think that would be a mistake. I don't think there's any question that traditional approaches to how we manage projects and lead people haven't been very successful at engaging the team to take ownership and step up performance to a higher level. I think if something like gamification of the process improves that, it is something we should embrace. I would really be interested to hear of any successes (or failures) you may have experienced with this. Does it engage the team? Does the team participate more willingly in the process? I'm interested in what you may have done or are doing and how it seems to be working. Thanks in advance for your comments. |
The "Customer is Always Right" Isn't Always Right
Does Your Team Work Like a Well-Oiled Machine?
The Impossible Dream
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"Of course, it's important to understand the context for a project, and to have a view of the ultimate goal," she writes. "On the other hand, a team in execution mode needs to focus on the tasks at hand." She describes a situation where an enthusiastic and charismatic Program Director who, because he could see the larger vision of what they were trying to do, was encouraging scope creep to run amok. "This team was constantly bombarded and distracted by the desire of the Program Director to "eat the elephant 'in one big swallow,' she continued. "They would just start to get traction in one area, and then would be pulled into discussions and debates about building ancillary pieces before the foundation was even in place." I agree with Pam's assessment that this was a big problem. "Pretty soon, team members started to passively resist any direction from this leader, and either go off on their on 'skunkworks' efforts, or simply stop all activity," she says. "They desperately wanted to perform and deliver, but were being confronted with what seemed like an 'Impossible Dream.'" This scenario sounds like a Program Director who didn't understand how distracting the team from the "vision" of the current project with work that should have been planned for "future" projects. "Don't distract the team with tangents, don't disrupt momentum..." argues Pam. I have to agree. I'm a big advocate of keeping vision and project goals transparent to the team. People want to contribute to something bigger than themselves and are motivated to "perform and deliver" as Pam suggested. We just need to make sure that once a project is underway, we allow the team to execute—otherwise a successful project will be "The Impossible Dream." |










