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How can the project manager incorporate gamification into your management work?

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Jose Agostinho Baitello Academic Faculty Member| Centro Universitario FEI Sao Paulo, Sp, Brazil
The goal of gamification is to motivate people to change their behaviors, develop skills, or stimulate innovation.
Gamification involves people on an emotional level which turns out to be far more powerful than any typical engagement strategy.
This site “projectmanagementcom” uses gamification (badges, influence, PMwars, PMchalenge) with great competence to make our interaction more enjoyable, fun motivating us to share our experience in projects with our colleagues.
How could these mechanisms be used in our projects?
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Wolfgang Rathert Chief Engagement Officer| pik AG Zurich, Zurich, Switzerland
Feb 19, 2017 9:30 PM
Replying to Jose Agostinho Baitello
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Hi Karthik
This is an important part of gamification the extrinsic motivation promoted by some kind of reward (material reward). There is a great challenge today in promoting conditions to people have intrinsic motivation, some kind of internal force that make us to act spontaneously and with enjoyment and fun. As you can see it's a big challenge! Both aspects are important and a good project must make the choices and balancing according to each specific situation. The situations you described are very valuable experience to add others important behavioral traits and then improve your projects. Congratulations!
Hi Jose

I just filled out your questionnaire. As I have only recently joined the community, my experience is limited which is being reflected in some of my answers... I hope it helps anyway. Good luck with your research!
Best
Wolfgang
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Jose Agostinho Baitello Academic Faculty Member| Centro Universitario FEI Sao Paulo, Sp, Brazil
Hi Lori,
I would like to understand better your opinion. I don't know much about the five stages of change model, but i think one of its target is to change behavior, or motivation to change for example one patient to recover of a disease, in this case there is a real and strong reason to change their habits and attitude? Are you talking about this?
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Karthik T Senior Engineering Manager| Nike Bangalore, Karnataka, India
A great thread with lots of thought on this interesting topic!
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Doug Barger Agile/Scrum Coach| Tech Found Goodlettsville, Tn, United States
In one respect, the use of Gantt charts is an inherent gamification characteristic of Project Management. I recently watched a webinar by a Project Manager who is also a Scrum Master who had to introduce Scrum into a traditional Waterfall environment with Senior Executives who were much more comfortable with Gantt charts for communicating progress than burn charts. So what he did as a compromise was use pie charts to break down the work into three categories: not completed, done (done but not yet submitted and approved) and "done done" (completed, submitted and approved).

By keeping senior management informed with progress in this way, they shifted their focus to the "done done" work completed in the iterative approach more than the traditional deadlines and were comfortable with the transition to Agile implementing Scrum (despite not completely changing their environment). This incorporation of gamification into their project management showed senior management the early wins they needed to keep their confidence and satisfaction high.
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Jose Agostinho Baitello Academic Faculty Member| Centro Universitario FEI Sao Paulo, Sp, Brazil
Hi Doug
Interesting coments!
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Doug Barger Agile/Scrum Coach| Tech Found Goodlettsville, Tn, United States
Hi Jose
Thank you, sir. Interesting topic!
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Tom Diersch Retired Burnaby, British Columbia, Canada
Feb 20, 2017 1:16 PM
Replying to Cris Casey
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One way I use gamification is as a way to reach group consensus and decisions.

My favorite is a time-boxed "readiness" game to gauge how confident stakeholders are to move forward. It is based on a combination of a 'structured review' model combined with anonymous and public voting. The results of the game are what you would expect - a spectrum from 100% alignment, to serious concerns and disagreement.
Can you provide a more detailed description of this game. It sounds interesting.
Tom
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