A 2005 Columbia Business School study revealed that gamification actually increased the generation of ideas. Gamification already exists on this website such as badges for example, but should we go even further? Do you think gamification is a good idea for PM.com, and if so, what other ideas do you have? Saving Changes...
This is a no brainer. The more medium of engagement are available the better, and gamification is a highly engageing mode. The study shows a disccipled application of theory in a stimulation gives you better understanding of the topics and last a longer memory
Spot on. Saving Changes...
Stéphane ParentSelf Employed / Semi-retired| Leader MakerPrince Edward Island, Canada
Oct 10, 2019 6:50 PM
Replying to Sante Delle-Vergini, PhD
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Hi Jim, I didn't see that study. I agree on the PDU fiasco. You may or may not agree but I don't see how 1 hour of reading should = 1 PDU particularly since it is unverified. What if I read really slowly and cover one paragraph?
PMI is doing the same thing that a lot of other organizations are choosing to do: trust their client. Of course, the project manager's adage rings true at PMI: "trust but verify".
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1 reply by Sante Delle-Vergini, PhD
Oct 12, 2019 2:49 AM
Sante Delle-Vergini, PhD
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Yes, trust is one thing; validity is another. I have always said that reading for 1 hour should not equal 1 PDU, but I might be in the minority on that one.
Saving Changes...
Luis BrancoCEO| Business Insight, Consultores de Gestão, LdªCarcavelos, Lisboa, Portugal
Dec 15, 2017 7:53 AM
Replying to Rajeev Sharma
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I think Gamification bring a game theme bases learning opportunity wherein content could be an animated game (scenario, situation around PM knowledge/process areas) which may indulge some end user in specific PM scenario to learn, examine and enhance skill.
Point based reward system for learning could improvise satisfaction and experience which may evaluate into loyalty as well
Dear Rajeev
We already have a game with these features (PMChallenge) which, in my opinion, is very well designed.
It just needs to be updated.
Many of the questions are based on the PMBOK Guide 5th Edition.
Of course there could be other initiatives, also challenging ones Saving Changes...
Luis BrancoCEO| Business Insight, Consultores de Gestão, LdªCarcavelos, Lisboa, Portugal
Dec 15, 2017 4:35 PM
Replying to Vincent Guerard
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Getting more people participating is one thing.
Need to keep them participating. Many have contributed for a while then stop.
Maybe some badge that represent contribution in a given time frame. So you gain the badge and if your not active for a duration you may loss it. Like a moving average.
Dear Vincent
Refers to something similar to "Influence"? Saving Changes...
Luis BrancoCEO| Business Insight, Consultores de Gestão, LdªCarcavelos, Lisboa, Portugal
Dec 15, 2017 9:23 PM
Replying to Eric Simms
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Gamification can initially encourage people to participate, but only to a point. What keeps people participating is receiving a material benefit. For example, on ProjectManagement.com getting new badges or watching our Influence Score rise is initially fun, but it soon becomes apparent these have no real-world benefit (our pay doesn’t increase, we don’t get access to special areas on the site, etc.) Therefore, why would someone want to continue expending energy on something that is clearly meaningless? Electronic games keep people returning because they offer rewards that give practical benefits - better weapons, equipment and access to increasingly skilled players as one’s own skill increases are tangible rewards for participation. In contrast, gamification in the business world usually gives only empty rewards. If we change this fact, I’m sure gamification can have much more impact in a business environment.
Dear Eric
Relevant or your comment Saving Changes...
Luis BrancoCEO| Business Insight, Consultores de Gestão, LdªCarcavelos, Lisboa, Portugal
Dear Sante: Interesting this reflection I know many people who are PMI members who do not know about ProjectManagement.com (they don't even have the profile created) or, if they do, do not derive the benefits of belonging to this community. I am not sure when I joined ProjectManagement.com. At first I simply attended the online conferences and read some articles on topics that I considered relevant. I have a question to ask: - Are moderators receptive to new people actively participating in this forum? However the Pareto Principle applies here.
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1 reply by Sante Delle-Vergini, PhD
Oct 12, 2019 2:47 AM
Sante Delle-Vergini, PhD
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I would imagine so, as long as the content is good.
Dear Sante: Interesting this reflection I know many people who are PMI members who do not know about ProjectManagement.com (they don't even have the profile created) or, if they do, do not derive the benefits of belonging to this community. I am not sure when I joined ProjectManagement.com. At first I simply attended the online conferences and read some articles on topics that I considered relevant. I have a question to ask: - Are moderators receptive to new people actively participating in this forum? However the Pareto Principle applies here.
I would imagine so, as long as the content is good. Saving Changes...
PMI is doing the same thing that a lot of other organizations are choosing to do: trust their client. Of course, the project manager's adage rings true at PMI: "trust but verify".
Yes, trust is one thing; validity is another. I have always said that reading for 1 hour should not equal 1 PDU, but I might be in the minority on that one. Saving Changes...
Luis BrancoCEO| Business Insight, Consultores de Gestão, LdªCarcavelos, Lisboa, Portugal
Some numbers to reflect: - I estimate there are 377.069 people registered in this forum - 28.104 completed public profile
7,45% dos registados têm perfil criado!
Now the gamification numbers: - 57,407 have the Brain badge - 37,058 have the Genius badge - 15,385 have the Einstein dabge - 7,636 have the Rock Surgeon badge - 4002 has the Da Vinci Badge - 1944 has the Guru Badge
What conclusion can we draw from these numbers? Is gamification well designed? Is it sufficiently attractive to have gamification in a community? Saving Changes...
They need a badge for collecting all the badges. But then you can never collect all the badges because they still display old ones that are inactive. How about spending less time on toddler logos, and more on relevant content :-)
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1 reply by Luis Branco
Oct 20, 2019 2:15 PM
Luis Branco
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Dear Sante It is interesting to think about badges, gamification, contents and their relationship. Thanks for your sharing I remembered that at the end of each video there could be 3, 4 or 5 questions about its content. PDU's would only be assigned to people who answered the questions correctly. So we would have a bit more gamification