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How do you handle sprint retrospective meetings in Scrum?

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Clemens Bauer CEO| Think3 Consulting GmbH Graz, Austria
Since our company moved to scrum development (two weeks sprints), we also do regular sprint retrospective meetings (approx 1 1/2h) to figure out what the team did well, what needs to be improved or what was not that good? However, our scrum master does in a game like way. Therefore, he prepares games for each meeting in order to make the retrospective more fun.
How are you doing retrospective meetings? Do there exist some best pratice examples? Do there exist better and efficient ways of doing that?
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Sally Wolfe Product Owner/Program Manager| Verizon Lovettsville, Va, United States
I am definitely not an expert. I took over a high profile complex scrum effort and found it best to separate team building from retrospective. I used games in my team building meetings which I held monthly and utilized our retrospective meetings at the end of each sprint for coming up with improvements in our approach. The main reason was just the balance of time. We had 4-7 team members that also had assignments outside our scrum development effort as well as the need to conduct meetings for user story refinement for the sprint that usually took an hour and half as well. I am interested in hearing what others do.
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2 replies by Clemens Bauer and Samia Nouroze
Feb 17, 2018 11:02 AM
Clemens Bauer
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Thanks for your input.
Apr 27, 2023 12:55 PM
Samia Nouroze
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I totally agree with this approach, team builders best achieve the goals with no pressure on the team, and retrospective is our time to utilized to ensure improvements in our approach are made and the blockages are removed, combining two can cause inefficiency.
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Rami Kaibni
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Senior Projects Manager | Field & Marten Associates New Westminster, British Columbia, Canada
I tend to agree with Sally's point of view - I'd rather follow a certain agenda to at least address the main things and then probably can do one or two games to see how team work and collaboration works.

The retrospective is the main meeting for the team themselves to inspect and adapt.
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1 reply by Clemens Bauer
Feb 17, 2018 11:04 AM
Clemens Bauer
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Thanks for sharing your oppinion.
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Drew Craig Sr. Agile & Product Coach| Vanguard Philadelphia, Pa, United States
Retrospectives ideally would be a dynamic process through trial & error and adapting as the team grows. Starting from a generic format, then modifying as needed. It's a natural process.
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1 reply by Clemens Bauer
Feb 17, 2018 11:04 AM
Clemens Bauer
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Thanks for your input.
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Kiron Bondale Retired | Mentor| Retired Welland, Ontario, Canada
Clemens -

Inspect & adapt should be the mantra for all agile teams.

What this means is that while you might start with a very standard approach to your retrospectives (while at the "Shu" level of agile maturity), after a few sprints, the team should consider doing a retrospective on their retrospectives to find out if there are better ways to gain value from the ceremony (moving to the "Ha" level).

This is where some teams might alter the approach taken to elicit high value outcomes. I've seen games used, creative materials (e.g. Playdoh, Lego) and other approaches to help teams shake off the rust of using the same approach sprint after sprint.

Kiron
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1 reply by Clemens Bauer
Feb 17, 2018 11:05 AM
Clemens Bauer
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Thanks for sharing your perspecitve. How do you use Lego in such meeting?
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Clemens Bauer CEO| Think3 Consulting GmbH Graz, Austria
Feb 16, 2018 10:59 AM
Replying to Sally Wolfe
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I am definitely not an expert. I took over a high profile complex scrum effort and found it best to separate team building from retrospective. I used games in my team building meetings which I held monthly and utilized our retrospective meetings at the end of each sprint for coming up with improvements in our approach. The main reason was just the balance of time. We had 4-7 team members that also had assignments outside our scrum development effort as well as the need to conduct meetings for user story refinement for the sprint that usually took an hour and half as well. I am interested in hearing what others do.
Thanks for your input.
avatar
Clemens Bauer CEO| Think3 Consulting GmbH Graz, Austria
Feb 16, 2018 11:32 AM
Replying to Rami Kaibni
...
I tend to agree with Sally's point of view - I'd rather follow a certain agenda to at least address the main things and then probably can do one or two games to see how team work and collaboration works.

The retrospective is the main meeting for the team themselves to inspect and adapt.
Thanks for sharing your oppinion.
avatar
Clemens Bauer CEO| Think3 Consulting GmbH Graz, Austria
Feb 16, 2018 12:27 PM
Replying to Drew Craig
...
Retrospectives ideally would be a dynamic process through trial & error and adapting as the team grows. Starting from a generic format, then modifying as needed. It's a natural process.
Thanks for your input.
avatar
Clemens Bauer CEO| Think3 Consulting GmbH Graz, Austria
Feb 16, 2018 3:06 PM
Replying to Kiron Bondale
...
Clemens -

Inspect & adapt should be the mantra for all agile teams.

What this means is that while you might start with a very standard approach to your retrospectives (while at the "Shu" level of agile maturity), after a few sprints, the team should consider doing a retrospective on their retrospectives to find out if there are better ways to gain value from the ceremony (moving to the "Ha" level).

This is where some teams might alter the approach taken to elicit high value outcomes. I've seen games used, creative materials (e.g. Playdoh, Lego) and other approaches to help teams shake off the rust of using the same approach sprint after sprint.

Kiron
Thanks for sharing your perspecitve. How do you use Lego in such meeting?
avatar
Samia Nouroze Toronto, Ontario, Canada
Feb 16, 2018 10:59 AM
Replying to Sally Wolfe
...
I am definitely not an expert. I took over a high profile complex scrum effort and found it best to separate team building from retrospective. I used games in my team building meetings which I held monthly and utilized our retrospective meetings at the end of each sprint for coming up with improvements in our approach. The main reason was just the balance of time. We had 4-7 team members that also had assignments outside our scrum development effort as well as the need to conduct meetings for user story refinement for the sprint that usually took an hour and half as well. I am interested in hearing what others do.
I totally agree with this approach, team builders best achieve the goals with no pressure on the team, and retrospective is our time to utilized to ensure improvements in our approach are made and the blockages are removed, combining two can cause inefficiency.
avatar
Sergio Luis Conte Helping to create solutions for everyone| Worldwide based Organizations Buenos Aires, Argentina
First of all, it is a big mistake to wait to retrospective meeting for taking into account the topics you stated above. Scrum master must be aware on ways of improvement and put it in place as soon as possible just in case it is possible. Second, in my personal experience, the way to do that will depends on lot of factors that could be from team maturity and colocation to team dynamics. I do not like games, it is a wasted of time in my opinion BUT it is just my opinion. If the team is confortable with that then I use it.
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