I recently read the book 8-Bit Apocalypse: The Untold Story of Atari’s Missile Command by Alex Rubens. One of my hobbies is to collect, and of course work with, Atari 8-bit computers (such as the Atari 800) and peripherals. I heard about this book on an Atari discussion forum so thought that I’d read it. The story behind Missile Command itself is definitely interesting. For agilists the book covers some history about Atari’s culture and way of working (WoW) that provides some interesting background about Silicon Valley in the late 70s. This short blog explores both of these topics.
The Missile Command Story
Dave Theurer was the lead developer on Missile Command, working with Rich Adam (who went on to develop Gravitar) to do so. Although the game is long in the tooth now, it was incredibly innovative at the time using bright colours and a track ball. At the time Pong was leading edge, although new games were emerging that used colour and the joysticks and buttons that were soon to become ubiquitous in arcade machines.
Screen shot from Missile Command
An interesting aspect of the Missile Command story was that it was developed at the height of the cold war, with the threat of nuclear armageddon hanging over everyone’s heads. Dave wanted to send a message that there was no winner in a nuclear war. This message was implicit throughout the game in that there was no way to win, all you could do was stave off the inevitable. Instead of ending with “Game Over” as other games did at the time, it ended with “The End.” These subtleties were often missed by players who were more interested in being entertained than being educated, but some people did receive the message. A game that did more than merely keep you entertained for a few minutes was also an important aspect of Missile Command’s innovativeness.
How Agile Was Atari?
In the late 70s and early 80s Atari was the company to work at in Silicon Valley. For every open job position they received hundreds of resumes, not unlike some of the leading firms today. Atari had a work hard, play hard culture that we still see today at many Silicon Valley firms. Atari employees did not work at a sustainable pace, and in fact the book goes into detail about the health problems Dave Theurer suffered from as a result of the stress and overwork. So in that respect Atari was far from being an agile company.
Many employees dealt with the Atari culture through the use of drugs. In fact some of the mythology surrounding Atari is that the employees managed to stave off an acquisition by IBM by openly smoking Cheech & Chong quantities of marijuana the day the IBM executives toured the Atari facilities.
On the positive side of things the development teams were allowed to work autonomously, getting support from other groups for testing, marketing, and deployment as needed. Remember that they were building physical arcade game machines, and were on the leading edge at the time and were creating a multi-billion dollar industry. Development of the machine required a holistic design approach because the team was developing the game software, the hardware it ran on, and even the design of the artwork for the arcade cabinet. Atari development teams were very aware of the overall design, realizing that the look and sound of the machine were key to attracting people to play, whereas the actual gameplay itself was key to keeping people coming back. Given the level of competition in arcades, it was a lot harder to earn the quarters of the players than you would think.
Development proceeded incrementally. The team would build something, test it internally with their own people, and once they thought it was ready they would take it to one or more local arcades to test their game in the field. To do so they would basically take a test machine to an arcade, plug it in, and watch what happened. Atari had people in the arcades observing players with the games under test, and often talking with them about a game after they played it. Very often the developers of a game would go out in the field to be actively involved in this testing. This gave them critical insight into whether people liked a game and what aspects they (didn’t) like about it. They would then act on this feedback and update their game. The book describes how Missile Command went through a series of such iterations until they finally homed in on the final version. Very similar to the Exploratory lifecycle and experimenting through a series of minimum viable products (MVPs).
Atari developers inherently knew that for a game to succeed that it had to delight its customers – if not the player would move on with their fistful of quarters and play another game. For Atari as a company to succeed they had to continuously release new games that delighted customers because Atari wasn’t the only company competing in this market space.
You can’t possible blog about Atari without mentioning that Steve Jobs was one of Atari’s early employees. And yes, he was a total jerk then too. Another important part of Atari mythology is how Atari paid Steve Jobs to develop a circuit board for the game Breakout which he then outsourced most of the work to Steve Wozniak, without telling Woz about the hefty delivery bonus associated with the work (which Jobs kept).
Parting Thoughts
Yes, I’ve been looking for a reason to blog about Atari for awhile. 8-Bit Apocalypse is in fact a good read and there is some very interesting history surrounding Atari. I hope you enjoyed this blog.
Art of Atari by Tim Lapertino is a fantastic coffee-table book. Because the Atari 2600 games were a bit rough, it was a 4-bit platform after all, Atari invested a lot in box artwork.
Atari Inc. Business is Fun by Curt Vendel and Marty Goldberg is the definitive book about Atari’s company history. It’s 800 pages, albeit with a lot of great pictures. There’s a reason why Atari is still an icon today.
At the XP2019 conference in Montreal I had the privilege of giving the opening keynote. The title of my keynote was “#NoFrameworks: How We Can Take Agile Back”. My keynote worked through the following topics:
A mea culpa where I walked through my work in method and frameworks over the past two decades.
What is a framework?
What problems do we have with process frameworks/methods?
Why are frameworks so popular?
Some industry stats on how effective frameworks are in practice
What actually works in practice?
How we can take agile back?
During my keynote Ankur Saini created a sketch note and as you can see below he’s been kind enough to share it with us. This blog explores the key ideas captured in the sketch (click on it to enlarge).
There are a collection of points about frameworks, most of which question the value of frameworks:
Leadership often adopts a framework because others are doing it. I hate to say it, but we often see agile frameworks, in particular SAFe, get adopted simply because other organizations are doing it. There seems to be less concern about whether the framework is a good fit, or even if it solves a problem the organization actually has, compared with whether others have adopted it (so therefore it must be a good idea). In short, adoption of the framework often does more harm than good.
Developers like frameworks because of the easy certifications. What’s not to like about becoming a certified master after taking a two-day workshop, or a program consultant after a four day workshop? Back in the distant past (the 1980s) I had to go to school for four years just to get a job as a junior programmer. But, if you adopt an agile method or framework, you can become certified in it in just a few days of training! In short, the frameworks enable people to present themselves as more qualified than they actually are, and motivate them to think that they know more than they do, which more often than not leads to trouble later on.
Vendors like frameworks because it’s easy to support a single way of working (WoW). Most tool vendors like well-defined, popular methods/frameworks because it makes it clear to them what functionality they should implement. Prescriptive frameworks are particularly attractive because the tool vendor only has to implement a single way of working (WoW), reducing their development effort. Cha-ching!
Consultants like frameworks because they’re easy to learn. Prescriptive frameworks supported by certifications that you “earn” in just a few short days enable consultants with little experience in agile to present themselves are experts and even expensive coaches to the unwary and gullible. Cha-ching! And consulting organizations can swiftly build up an army of such consultants quickly in order to staff huge teams at their clients. Cha-ching cha-ching!
Frameworks put you in method prison. As Ivar Jacobson warns us about, we quickly find ourselves in method prison with prescriptive agile methods and frameworks that give you a limited way of doing things. You’re often told that they’re flexible and can be tailored to meet your needs, but then they leave that very hard work up to you. The problem with this is that when organizations hit the limits of what the framework addresses, and the knowledge of their “certified experts,” that they either become disillusioned with agile or they find themselves on the very expensive path of extending the framework on their own.
Are frameworks right for you? I asked several questions to get people to realize the challenges surrounding frameworks. These questions included: What if the rules (of the framework) don’t apply to your situation? What if the situation changes? What if the framework solves a problem that you don’t actually have? What if the framework solves the problem and you find yourself in a new situation? For methods/frameworks that tell you that you can tailor them, what do you do if you don’t know what the available options (practices/techniques) are? What if you don’t know how to compare the options?
Are you joining a cult? When I was putting the keynote together I went looking for possible definitions of frameworks. I noticed that they were suspiciously close to the definition of a cult.
Frameworks are not silver bullets. Regardless of the marketing promises, or more often than not the perceptions left by marketing promises, there are no easy answers to your process and culture-related problems. It takes hard work to improve your WoW, you don’t just “install” a new method/framework and in a few short months you’re agile. In short, the purveyors of methods and frameworks often set very unrealistic expectations.
There is no best practice that applies to all situations. Every practice is contextual in nature, there are no “best practices” that apply in all situations. Similarly, many of the “bad practices” that agile purists rail against (but hey, it’s not a cult) do in fact make sense in some situations (yes, there are often better practices available). Sadly, many people are of the mindset “just tell me the best practices I need to adopt” and the frameworks/methods cater to that very attitude. People willing put themselves into method prison.
Focus on the apex predators. A common question that we ask executives when we’re working with them to help adopt new WoW in their organizations is “Who keeps you up at night? What organizations are you afraid of competing against?” It’s been years since a banker, for example, has told us that they’re afraid of other banks. We often hear that they’re afraid of having to compete against Amazon, Google, or fintechs. They’re afraid of these organizations because they’re hyper-competitive “apex predators.” We then ask them how these organizations became apex predators, whether the executive believes they adopted an “agile scaling” framework like SAFe, LeSS, or Nexus to do so. When the executive says no, of course not, that’s when we can have an intelligent conversation about process improvement. In short, if the scary competitors, the apex predators, aren’t adopting these frameworks it should give you reason to pause.
Learn and improve through experimentation. In case study after case study after case study you learn that apex predators, the hyper competitive organizations that everyone respects and fears became so through continuous process improvement via small changes. This is often called a kaizen loop. You can speed up process improvement via a technique we call guided continuous improvement (GCI). Doesn’t it make more sense to act in a similar way that the apex predators act?
Improvement is a journey, not a project. An important lesson that we can take from the apex predators is that they all have learned that process improvement is a long-term journey, one that never ends. Many of them may have started this journey with an improvement project, but the successful ones all learned that this was only just a good start.
You can only go to war with the army that you have. You have likely staffed up your organization in a manner that reflects “the old rules” or your old way of working. Part of improving your way of working (WoW) is investing in your staff to help them gain a new mindset and new skills. You need to help turn the people that you have into the people that you need.
No need for reinventing the wheel. Although every person, every team, and every organization is unique that doesn’t mean that you need to develop your own WoW from scratch. There are thousands of great techniques out there that have been implemented by thousands (if not more) of teams around the world. You can also learn and apply these techniques too, combining them in a unique manner to address your unique situation. Yes, you may stumble onto a completely new technique at some point. Great, please share that with us. But 99.99% of the time you’ll be following techniques that others have followed before you. Have the humility to recognize this and actively choose to learn from the experiences of others rather than take the long and expensive path of figuring out everything on your own. The DA toolkit can help with this.
To summarize, there are many very good reasons to question the value of “agile scaling frameworks.” We can do better. We must do better.
As you can see in the picture above I made several suggestions for taking agile back:
Respect yourself. The first step to addressing the meaningless certifications within the agile community is for people to push back against them. If you’re going to get certified in something then make sure that it’s a certification that you earn, not buy. It takes years to become proficient at something, not days of training.
Go back to fundamentals. A fundamental concept from the early days of agile was that we would work to learn and improve over time. This is what the lean strategy of kaizen loops are all about and certainly what GCI is all about.
Be humble. The problems and challenges that you face today have been solved by many people who have come before you. We can choose to learn from these people, to adopt and extend their strategies.
Be agnostic. We can learn a lot from the various frameworks and methods (and other sources of information) that are out there. Treat them all with respect, and take what you can from each. Spend a bit of time with the Disciplined Agile (DA) toolkit and you’ll quickly discover that we’ve already done a lot of that hard work for you.
#NoBestPractices. As I pointed out above, all practices are contextual in nature – they have advantages, they have disadvantages, they work well in some situations and poorly in others. Our latest book, Choose Your WoW!, puts hundreds of agile and lean techniques into context, enabling you to identify strategies that are likely to work for you in the context that you face.
Start where you are. Whatever you’re doing today – be it following a traditional approach, or a Scrum-based one, or one based on SAFe, or something else – that’s where you’re starting from. Adopt GCI to begin improving from base, and you’ll soon find that you’re working your way out of method prison to a much better future.
Observe, think, experiment. We need to observe what situation we’re in, think critically about what we face and about how we can improve, and then experiment with new WoW to see what works for us in our context.
Optimize the whole. We need to get better at looking at the bigger picture. For developers we need to look beyond programming to DevOps, to IT, and to the business as a whole. For business people, because everyone organization is a software organization now, we need to invest time to understand how IT works. We need to streamline at least our overall value stream that we’re part of and better yet our organization as a whole.
The message that I left the conference attendees was this: Start where you are, do the best that you can in the situation that you find yourself in, and always strive to learn and get better. Becoming agile doesn’t have to be hard.
While working with organizations to help them to learn how to improve their way of working (WoW), we’ve developed a technique that we call guided continuous improvement (GCI). Adopting an agile method such as Scrum, or a framework such as SAFe, may give you an initial start at improving your WoW you will quickly find yourself in “method prison.” The organizations that break out of method prison do so with a kaizen-based continuous improvement approach, or better yet GCI.
First, some definitions:
A kaizen loop is an approach where a team experiments with a small change in their WoW, adopting the change if it works in their given context and abandoning it if it doesn’t.
Continuous improvement is the act of applying a series of kaizen loops to improve your WoW over time.
Guided continuous improvement (GCI) extends the kaizen loop strategy to use proven guidance to help teams identify techniques that are likely to work in their context. This increases the percentage of successful experiments and thereby increases the overall rate of process improvement.
In the article we go into the details of the technique, exploring:
Why every team is unique
Why agile methods/frameworks will only get you so far
How to apply a kaizen-based improvement strategy
How to improve kaizen loops with the DA toolkit
How to break out of “method prison”
We hope you find the article to be a game changer for your agile adoption efforts.
Terraforming is the act of making an environment suitable for human habitation. Terraforming has been popularized in science fiction as the act of evolving a planetary ecosystem, but in our context terraforming is the act of evolving your team’s physical workspace to make it more habitable for you to work. Doing so in an important enabler for improving your way of working (WoW).
The Evolve Way of Working (WoW) process goal, the diagram for which is shown in Figure 1, involves several decision points that are pertinent to terraforming. In Disciplined Agile (DA) our philosophy is that teams should choose and evolve their WoW over time as they learn, and an important aspect of doing so is to recognize that you should be able to evolve your physical as well as virtual workspace.
Figure 1. The Evolve Way of Working (WoW) process goal diagram (click to expand).
As you’d expect, you have choices available to you. In Figure 1 there are three decision points relevant to terraforming:
Organize Physical Environment. There are many options for organizing your physical environment. A key issue is that you want people to be as close to one another as possible – the further away you are from someone the less likely you are to interact with one another, and the harder it becomes to share ideas and information. Ideally you want your team to have its own work room or at least be in a common open area together. Having said that, it’s still useful to have “caves” or separate collaboration areas where people can escape to as needed to focus their efforts.
Choose Communication Styles. Some people are leery of work rooms or common workspaces because they’re afraid that they won’t be able to concentrate due to the noise. There has in fact been numerous studies that show that productivity drops when people are forced to work in open work areas or worse yet “hoteling” desks. Yes, this is definitely a problem. However, it is vitally important to differentiate between the noise generated by people who aren’t working on your team and the information/discussions generated by those who are. In short, I want to hear what my fellow teammates are saying but not what the stranger beside me is. When your office is organized in an “open” manner we’ve found that you should strive to have everyone on your team is sitting together. Furthermore, erect sound barriers (such as sound-proof whiteboards or moveable walls) between you and the other teams near by to provide further focus. And speaking about whiteboards, you can never have too many.
Choose Collaboration Styles. The more flexible your physical workspace the greater your ability to collaborate with one another in an effective manner.
We’ve found that a great strategy for a company is to make physical things such as furniture and whiteboards readily available to teams. Something as simple as a room full of (currently) unused furniture that a team can simply take from, or contribute things they’re no longer using into, goes a long way to providing flexibility. And of course allowing teams to buy what they need, when they need it, is also crucial. Smart organizations realize thatone of the best investments they’ll ever make is to spend a few thousand dollars on furniture and whiteboards to enable a team of people earning five or six figure annual incomes to improve their WoW.
Ideas for this blog was adapted from the book Choose Your WoW! This book is a handbook overviewing hundreds of agnostic techniques and strategies that agile and lean teams may decide to experiment with to see how well they work in the situation that they face.
Mark and I are lucky enough to spend a few weeks in India this March. In addition to speaking at Agile India 2019 we’ll also be running several Disciplined Agile workshops and a user group presentation one evening. Here is our schedule in both Pune and Bengaluru.
Pune:
March 16&17. Workshop – Implementing Disciplined Agile Delivery. Delivered by Mark Lines. This is our new workshop that works through how to use the DA toolkit to choose and then evolve your way of working (WoW). You’ll learn how to break out of “method prison” if you’ve hit the limits of Scrum or SAFe, and more importantly how to take an agile approach in an enterprise-class setting. This isn’t “purist agile” but instead is pragmatic and agnostic.
March 20. Conference Presentation – Agile Transformations: The Good, the Bad, and The Ugly. Presented by Mark Lines and Scott Ambler. We’ve been helping organizations to improve their way of working (WoW) for years. In this presentation we’ll share our experiences regarding what works and what doesn’t work in practice.
March 20. User Group Presentation – Choose Your WoW! How Agile Teams Can Optimize Their Way of Working. Hosted by Mark Lines and Scott Ambler. This presentation goes into how your team can implement kaizen improvement loops effectively by taking a guided continuous improvement approach through applying the DA toolkit. Get your questions answered for how to break out of the “method prison” you likely find yourself in with Scrum or SAFe.
March 23. Workshop – Disciplined Agile in a Nutshell. Delivered by Mark Lines and Scott Ambler. This is a quick overview of Disciplined Agile Delivery (DAD) and the DA toolkit. This is a great way to come up to speed on DA and to prepare for the DA certification test.
March 24-25. Workshop – Implementing Disciplined Agile Delivery. Delivered by Mark Lines and Scott Ambler.This is our new workshop that works through how to use the DA toolkit to choose and then evolve your way of working (WoW). You’ll learn how to break out of “method prison” if you’ve hit the limits of Scrum or SAFe, and more importantly how to take an agile approach in an enterprise-class setting. This isn’t “purist agile” but instead is pragmatic and agnostic.
If you’re based in India we hope you can make it out to one or more of these events. If you have colleagues in India please pass this along to them as this may be a great chance for them to learn about DA from the source!